COULD YOU PLAY YOUR WAY TO HAPPINESS VIDEO COMPUTER GAME RELIEVE STRESS INCREASE SELF ESTEEM CHANGE TO POSITIVE THINKING WORKS IN TELEMARKETERS
Through Repetitive Playing the Mind is Trained to Focus on Positive Aspects
Are those people laughing at you? We make split second snap judgements about what others think of us. Much of that is due to thought conditioning and our self perception and self esteem. Mark Baldwin, a McGill psychology professor developed a video computer game designed to change the automatic negative response and build self confidence and self esteem.
He has research to confirm that his Mindhabits video game works to relieve stress and change negative thinking. Baldwin and colleagues knew that stress was often a reaction to social threat, insecure thoughts like "Are they laughing at me? "So we thought, OK, can we design a video game that will help people practice positive patterns of thought"? The idea is that through repetitive playing on the video game, the mind is trained to focus on the positive aspects of life.
Research on Telemarketers! (Talk about Stress) Find the Face Change Your Life
"We needed to find a group that was very stressed and, you know, I always hang up on telemarketers frankly, personally, so they're dealing with a lot of rejection all day long. But after playing the game five minutes a day for a week, something incredible happened. The level of cortisol, or the stress hormone, in their bodies had dropped by 17 percent. Even more remarkable is the employees playing the game were rated as more self-confident and then moreover they actually made more sales".
"We wanted to see if specific patterns of social information processing might contribute to stress; if these patterns could be changed with the help of specially-designed computer games; and if the development of new habits of thought might lead to lowered stress levels in day-to-day life".
Speaking about the computer games for stress. "Our starting point is past research showing that insecurity feelings and daily stress arise, in large part, from anxieties about whether one will be liked, accepted, and respected by one's peers and significant others. Sometimes people are aware of these concerns, but often social insecurities of this type influence people's thoughts and feelings "automatically", without a lot of deliberate thought and sometimes even entirely outside of their awareness. All they experience are negative reactions to the self or to social situations".
"To make a long story short, whereas people with lower self-esteem tended to show a pronounced attentional bias toward threat, this tendency was essentially removed if they first played the find-the-smile game. This suggests that attentional habits can indeed be trained by practicing the ability to orient toward positive and away from negative social feedback" such as with this video game! The findings were published in the October,2007 issue of the American Psychological Association's Journal of Personality and Social Psychology.
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