A VIDEO OF A MIND POWER GAME AND THE REAL BRAIN POWER WHO DEVELOPED IT KAWASHIMA AND THE NINTENDO BRAIN GAME
GAMES AND VIDEO GAMES THAT AIM TO EXERCISE YOUR BRAIN
You have heard of playing smart and now we have games you play to get smart. Brain exercise and brain power fitness games are increasingly popular. It doesn't take a lot of brain power to see that. Nintendo has sold millions of copies of it's Nintendo DS brain training games. As I discussed previously researchers have reported that a computer based brain training method designed to improve working memory also increased scores in "fluid intelligence", or general problem-solving ability. I am fascinated by the games and Internet web sites that provide games and tests to work on your intelligence and various assorted brain power skills. In Nintendo's case, Dr Kawashima's Brain Training: How Old Is Your Brain? sees players follow a daily regime of brain-enhancing exercises.
The brain training software, incorporates quizzes and other simple mental stimulation and is credited with introducing a new demographic to video-game machines as older people try to prevent senility. Players are given a brain age reflecting their performance. Over time, they suggest your "brain age" should get younger as you achieve better scores.
Watch this Video of a Brain Training Game See How You Do Click the Arrow to Start
Ryuta Kawashima, the scientist behind the Nintendo "brain training" games is a kind of living example of brain power. He turned down the chance to become a millionaire, saying he'd rather work for a living.
According to an article about him, he "says he has no time for games, even his own, he is instead busy at his job, trying to come up with new inventions aimed at Japan's growing elderly population." Kawashima pours his portion of the royalties from his work into funding research. He has built a 300-million-yen laboratory at his university's Institute of Development, Aging and Cancer where he works.
"People can train their brains just as they do their bodies, Kawashima says. He no longer uses his own software to keep his own brain nimble, he says, confident that his research work is enough. Now in the fourth year of an education ministry funded project looking at youngsters' brain development, he says he does not yet know how children's minds are affected by long hours playing video-games".
"Despite developing software for Nintendo, Kawashima banned his four sons, now aged 14 to 22, from playing video-games on weekdays, with only one hour allowed at weekends, and once destroyed a disc when they broke the rules".
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